26 HTM Official Solve by Daniel Sheppard @ Rapid Dash Open 2012

Scramble: D2 B’ U’ R2 L D2 L2 U2 B2 R’ F D’ R2 B2 U2 R’ D2 F2
Solution: D B2 R’ B’ L’ D2 U’ L’ B2 L U’ L B2 R B’ R’ B2 L B F’ L’ B’ L F L’ B’

Premoves B L’ B2 (essentially all to correct the ‘Finish F2L’ step)
2x2x2: D B2 R’ B’ L’ D2 (6)
Finish F2L: U’ L’ B2 L U’ L B’ L (14) Was building a 2x2x1, but then noticed adding an extra move made another, and the last pair was just pure luck to be there. Found it without having done any premoves, so it’s not quite as stupidly lucky as it seems by just solving white F2L
Edges and 1 corner: L’ B’ R B’ R’ B2 L (18) Basically just tried various OLLs that solved edges until I found this one.
Skeleton: D B2 R’ B’ L’ D2 U’ L’ B2 L U’ L B2 R B’ R’ B2 L B L’ * B2 (21)
Insert L F’ L’ B’ L F L’ B at * to cancel 3 moves

Interestingly, the last 8 moves of the skeleton do a block comm, which is formed from the ending of my OLL and the premoves.
After I found the pseudo-F2L, I did B2 L’ B as the premoves by mistake the first time. However, from that I got this skeleton:
2x2x2: D B2 R’ B’ L’ D2 (6)
Finish F2L: U’ L’ B2 L U’ L B’ L (14)
Edges and 1 corner: U2 R’ U2 R
Skeleton: D B2 R’ B’ L’ D2 U’ L’ B2 L U’ L B’ L U2 R’ U2 R B2 L’ B (21)
This leaves the same 3 corners as the first skeleton because it is the same apart from a different way of doing the block comm at the end. Insertions didn’t cancel more moves though.

Moral of that long post: I can do block comms without realising it

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